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The base game of Cities: Skylines is really good. Throw in the official DLC and you've got a great management simulator. Adding in community-created mods into the mix takes things to the next level. We've compiled a list of some of the mods we use on the PC version of Cities: Skylines. If you've played through the game a number of times and wish to look at adding something new to the experience, take a gander at our recommendations.
Automatic Bulldoze (v2)
This mod is actually a spin-off of the original Automatic Bulldoze mod, which is no longer supported by the developer. Luckily, Mexahuk took over and released a new version in the Workshop to allow mayors to continue taking full advantage of the automated removal of buildings. Why is this mod so important? When running a large city with thousands of people, it becomes a chore to spot and remove abandoned buildings. This handy tool takes care of it.
Precision Engineering
Colossal Order improved the road tools in the most recent free update rolled out with the Mass Transit DLC, but it hasn't gone far enough to replace everything Precision Engineering brings to the table. The mod adds angle and distance measurements when laying down asphalt, as well as height (relative to ground level). It actually works well with the latest version of Cities: Skylines, though there is a slight overlap.
City Vitals Watch
This is one of my favorites. City Vitals Watch gives you a glance-friendly overlay of all important statistics regarding city management. There are level indications for electricity, water, sewage, employment, trash, and more. This saves clicking on each services tab to see just how departments are performing.
Rush Hour
This is the big one. I don't recommend playing Cities: Skylines without Rush Hour enabled, it's that good. Unfortunately, the mod has yet to be updated to take advantage of natural disasters, let alone Mass Transit, but we're hopeful the developer will return to bring us up-to-date magic. Here's just a taster of what Rush Hour brings to the table:
User-creatable events, allowing for buildings to have events of their own.
Special random events that draw in a large number of 'cims'.
Population reacts to the time of day (schools and jobs are more accurate), which progresses slower than vanilla — hence the mod name.
The last highlight we've covered is the main feature of Rush Hour, which offers more challenges to even more experienced city planners. Prepare your road network!
Traffic Manager: President Edition
Traffic Manager: President Edition adds a number of new features to — unsurprisingly — help better manage traffic. With this mod active, it's possible to toggle traffic lights and yield/stop signs at junctions, set up timed signals, modify speed restrictions, and even disallow vehicles on certain roads. My favorite feature is the ability to connect lanes to switch up which lanes vehicles need to be in to use a junction exit. Also, with this mod installed and the setting enabled, it's not required to install a dedicated no vehicle despawn mod.
Prop & Tree Anarchy
This is a super simple mod that simply allows for the placement of trees and props in-game under water, on roads or within building footprints. While this can lead to strange encounters where traffic moves through foliage stuck on roads if not removed, it's an incredible piece of kit that allows for a more realistic-looking city. Here's a helpful hint: use the More Beautification mod below with this one to get the most out of Prop & Tree Anarchy.
Network Extensions 2
Should you happen to find yourself with a lack of roads to choose from, Network Extensions 2 is your golden solution. This mod adds a number of new road types, including highways, residential roads, and even some dedicated public transport types.
Move It!
This mod does exactly what it says in the name. With it installed it's possible to move all manner of things, including buildings, trees, props, and nodes (for roads, quays, etc.).
Other Must-have Mods
Here are some other mods that are worthy of honorable mention, so be sure to check them out alongside our main feature list to see if any catch your attention.
Does Cities: Skylines PS4 Have Mods?
Cities: Skylines allows players to become the Mayor of their very own cities. You’ll have full control over pretty much every aspect of your city, from simple construction right down to the policies you pass. While naturally growing your city is always satisfying, there’s also a lot of fun that can be had with mods. Not only this, but they provide a number of incredibly useful tools to help you make your metropolis flourish. While we know that mods are the PC version of Cities: Skylines, many players are wondering if the PS4 version does as well.
Unfortunately, at least for now, the PS4 version doesn’t have mods, just like the Xbox One version. That doesn’t mean you should lose all hope, though. If the game is successful enough on the platforms and the community is vocal about mods for the console versions, there’s always a chance that it could be patched in at a later date. Paradox Interactive has yet to confirm that they’ll bring mod support to the PS4 and Xbox One versions, but we can hope, right?
We’ll be updating this post if and when Paradox Interactive does have anything to announce on this front. For more on Cities: Skylines, be sure to check back with Twinfinite.
Cities: Skylineshas several DLC packs that mayor-players can add to the popular build simulation base game. The benefits of purchasing DLC range from a weather system to natural disasters. Seven must be purchased, while two others -- 'Match Day' and 'Pearls from the East' -- can be downloaded for free.
Colossol Order, developer of Cities: Skylines, first released 'Match Day' on June 9, 2016. This expansion brings a stadium, ticket revenue, team colors, and stadium policies. 'Pearls from the East' was released on March 22, 2017, and includes three new buildings inspired by Chinese architecture. These two DLC are must-haves, simply because they're free.
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But what about the rest?
With so much content available of varying prices, which is best for your budget?
Let's break it down and find out! In the following slides, we'll go over all 7 pieces of paid DLC and examine their strengths and weaknesses. On the final slide, we'll let you know which ones are going to give you the most bang for your buck if you've only got a little to spend.
Note: It should go without saying, but all DLC requires the base game Cities: Skylines to play. Cities: Skylines is currently 68% off on Steam, which means it can be bought for as low as $9.59 (regular $29.99).
Snowfall
Release Date: February 18, 2016
Price: $12.99 regular (currently 50% off at $6.49)
Overall Review: Mixed
What It Offers
This DLC brings a new in-game weather system -- including snow, rain, and temperature changes. It also adds several new city maps, and introduces trams as a new public transportation option.
Criticisms
Potential buyers may expect that seasonal cycles are automatically included in this expansion, but that is not the case. Having snow in one's city is all-or-nothing. If a mayor wishes to get rid of their snow, they must start a new game entirely -- which means the regular $12.99 price tag is steep without offering the ability to change seasonal cycles.
Get This If..
Weather is your thing. And if you're okay with having an endless winter in your city. You should also pick this DLC up if you simply want trams as a transit option. That alone justifies the price for some players.
Relaxation Station
Release Date: November 29, 2016
Price: $3.99 regular (currently 20% off at $3.19)
Overall Review: Mostly Positive
What It Offers
This DLC features a high-quality 'jazzy and relaxing' soundtrack for players to listen to while building and managing their cities. That's all there really is to it -- just some extra music for you to listen to while you construct the city of your dreams.
Criticisms
Some players thought the music wasn't 'jazzy' or 'relaxing' enough for their tastes. Others admitted they only bought this expansion because it is included in the bundle pack.
Get This If..
You enjoy jazz music, and don't want to pull up YouTube or Spotify every time you start the game. Just make sure to preview the music included so you know whether it not it suits your ears.
Content Creator Pack: Art Deco
Release Date: September 1, 2016
Price: $4.99 regular (currently 33% off at $3.34)
Overall Review: Mixed
What It Offers
This DLC adds in 15 new buildings from creator Matt Crux. The building types vary from commercial and residential to unique -- featuring a hotel, laundromat, ice cream parlor, radio station, and several new apartments.
Criticisms
Art Deco is not worth the $5 price tag when hundreds of similar buildings can be downloaded for free from Matt Crux's own workshop.
Get This If..
You want to support Matt Crux and let your wallet show your gratitude for all he's developed in Cities: Skylines.
Content Creator Pack: High-Tech Buildings
Release Date: November 29, 2016
Price: $4.99 regular (currently 20% off at $3.19)
Overall Review: Positive
What It Offers
This DLC brings 15 new buildings from creator Mauro Vos. It features several unique buildings -- including a farm, nanotechnology center, research center, robotics institute, a space shuttle launch site, and television station. There are also city service buildings, including police headquarters, medical laboratory, large crematorium, and university.
Criticisms
The service buildings provide some value, but the rest aren't functional. Like Art Deco, the content in this DLC was not created by Colossol Order -- so any proceeds go to the creator, Mauro Vos. In addition, as mentioned, similar unique buildings can still be downloaded for free elsewhere on the web.
Get This If..
You want to support Mauro Vos and show your gratitude for all he's developed in Cities: Skylines.
After Dark
Release Date: September 24, 2015
Price: $14.99 regular (currently 50% off at $7.49)
Overall Review: Very Positive
What It Offers
With this DLC, you'll get new leisure night activities, beach tourism, and more forms of transportation -- like taxis and bicycles. There will also be new prisons, plus new city policies on education, prison sentences, and taxation.
Criticisms
The main feature advertised in this DLC preview -- the day and night cycle -- was added to Cities: Skylines for free. This expansion isn't necessary if one simply wants to have that cycle. Additionally, there aren't enough tourists to utilize the great features it offers.
Get This If..
You want to optimize the free content released in the patch. With the addition of new lanes for buses and riders comes traffic lessons. Crime is reduced once a prison is placed and its corresponding policies enacted. Your city will run much more smoothly with this expansion installed.
Stadiums: European Club Pack
Release Date: October 18, 2016
Price: $5.99 regular (currently 25% off at $4.49)
Overall Review: Positive
What It Offers
This DLC adds in new football stadiums, team colors, and logos. In addition, mayor-players can expect traffic changes and great ticket revenue on game days.
Criticisms
Some say that this DLC is not worth the $6 price tag given the free Match Day DLC has just added stadiums and ticket revenue to the game.
Get This If..
You are a football/sports fan. You should be able to appreciate this expansion more than the average player.
Natural Disasters
Release Date: November 29, 2016
Price: $14.99 regular (currently 25% off at $11.24)
Overall Review: Very Positive
What It Offers
This expansion includes earthquakes, thunderstorms, tsunamis, forest fires, tornadoes, sinkholes, and meteors that can wreck havoc on any mayor's city. There are also new disaster-oriented buildings, a scenario creator, and helicopters introduced. Gameplay reaches a whole new level with this expansion.
Criticisms
Natural Disasters does not offer anything to improve one's city. It only offers destruction and buildings for citizens to seek refuge in. Some players complained of citizens moving away after disaster strikes. And of course, destroying one's city means that the buyer must spend their time and effort rebuilding it again.
Get This If..
You are an individual who enjoys 'playing god' and causing death and destruction.
So which Cities: Skylines DLC is most worth the money?
Definitely the After Dark expansion.
This expansion truly improves gameplay from the base game. Unlike 'Natural Disasters', it adds nothing that could be subjective to the player's goals. Every city will be safer with the improved crime system, and travel will be more efficient with designated vehicle travel lanes -- not to mention the added leisure and tourist specializations, which add more diverse gameplay.
The 50% off discount -- making this expansion only $7.59 -- makes 'After Dark' an instantaneous sell. You can pick it up on Steam now.
Published Apr. 8th 2017
LevelSkip»
Cities: Skylines is easily one of the best city-building games to come out in a long time. Created by indie game developer, Collasal Order, C:S allows players to build their own city, manage everything from the bus lines to the laws, and do it all with beautiful, realistic graphics.
As awesome as the game is, however, there are a few things that make the game a bit tricky to play. Some of the finer details of city managing can be difficult once your city grows to a bigger population, and you'll quickly notice things like dead bodies piling up and big lines of traffic.
Cities Skylines For Ps4
Thankfully, Cities Skylines comes with a built-in system for adding in game mods and plenty of amazing creators have created mods which fix some of the problems in the game, make things easier, or just make C:S more fun, overall.
If you haven't played around with mods yet, or don't know which mods are essential for Cities: Skylines, this is the article for you!
How To Install Mods For Cities: Skylines
Installing mods on C:S is extremely simple. You can browse for mods via the Steam Community workshop either on your browser or through your Steam client. Once you find a mod that you'd like to add to your game, simply click on the plus button to subscribe, and the mod will be automatically downloaded via Steam to your game.
When you launch your game, go into 'Content Manager' and open the 'Mods' tab. From there you can turn on the mod you just downloaded (or turn off mods you don't want in your game).
Alternatively, if you download mods from a source other than Steam, navigate to %LOCALAPPDATA%Colossal OrderCities_Skylines. From there, there should be an Addons folder (if not, create one). Inside there should be a Mods folder (again, create one if there's not one made already); simply drag and drop your mods (they should be packaged in folders) into this folder, then close the windows and start your game.
How to Subscribe to These Mods:
If you want to see a list of all the mods listed below in the Steam workshop, subscribe to them individually, or even just subscribe to all of them in one click, check out my collection page on Steam. All the mods in this article are listed there for you to easily subscribe to!
One of the things that becomes really frustrating is buildings becoming abandoned and burning down. The game requires you to bulldoze these buildings, and if you don't the people around them will start complaining, the land value will go down, the other buildings near it will start to become abandoned, and so on. Who has time for all that when you're also trying to zone a new district, and make sure that there's enough electricity in all your areas?
Thankfully, there's the Automatic Bulldoze mod, which does just what it says: automatically bulldozes all abandoned and burned buildings. Thank God; now you can finally focus on the things that really matter, like legalizing drug use in your hipster district of town.
Created by the same user who made Automatic Bulldoze, Automatic Emptying is a mod that does just what its title suggests: automatically empties cemeteries and garbage facilities when they get full.
In my opinion, the fact that you have to manually empty out cemeteries and landfills when they reach capacity is a bit too much micromanaging, especially when there's so many other fun/more important things to occupy your time while playing the game.
Lucky for us, this mod takes the stress out of managing your landfills and does it for you- just make sure you have adequate facilities for your trash to go into.
It's awesome to build your city and see it all from a birds-eye view, but there's something infinitely better about zooming in and seeing a street view.
The First-Person Camera mod lets you do just that; you can either choose a car, or even a person, to zoom into and view things from a close-up perspective.
My husband and I love to build our cities then zoom into a random cim and watch life through their eyes; follow them in their car to work, watch them walk down the streets we've built and go into the shops we've plopped down (there's no view inside of buildings, of course), watch as they enter the parks we've added, etc.
It really adds to the experience, and honestly is something I'm surprised wasn't included in the vanilla gameplay.
Once you really get into Cities and the Steam Workshop, chances are you'll have hundreds- if not thousands- of assets added to your game. It can be a real hassle trying to track them all down when you're ready to place them in the game, and that's when the Find It! mod comes in handy.
This helpful mod adds a custom menu/search bar in your game and allows you to search for assets (ones that came with the game/DLC as well as custom ones), roads, props, and anything else you can set down in the game.
It also has some custom options that allow you unlock everything (without going back to the main menu of the game). Really helpful for when you're just starting out on a map and want to lay down a road that's locked until later; you can unlock everything through Find It!, put down those roads, and then lock it all again so you don't feel like you're full-on cheating in the game.
This mod is so useful and is one of my absolute favourites!
I've really got to give it to SamsamTS- he makes super useful mods! Move It! is no exception; this mod gives you some powerful tools to move anything in the game, wherever you want!
The vanilla game is very rigid when it comes to moving things that have been placed, or setting things down wherever you want. This mod removes that restriction and allows you to place buildings on places without roads, or move entire sections of your city and move them elsewhere. You can copy and paste things, delete en masse, basically, edit your city quickly and easily like never before!
I love using this mod when I'm laying down roads for a city, because I can copy and paste sections of my grid that I've built and it takes literally seconds to do, rather than wasting hours setting down each individual road.
This is another absolute game-changer for city planning!
Beautifying your town has never been easier with this mod! The Extra Landscaping Tools mod does what it says in its title and gives you more landscaping tools in the game.
There's a tree brush (so you no longer have to plop down trees one-by-one..how tedious is that, anyway?!), easier to use terrain tools, a configurable water tool (to easily create lakes and ponds) and a resources brush, which you can use to place resources like iron, ore, etc. on the land with just a few clicks. There's even a prop brush, so you can set down several props in one click, rather than individually placing them.
This mod makes map editing so easy, and is definitely one I'd recommend for anyone looking to change the look of their town beyond what the game allows you to do during regular game play.
Do you ever see people share C:S screenshots of huge, sprawling cities and just wonder how it's possible in the measly 9 areas the game allows us to build on by default? Chances are those players are using mods to allow them to purchase more areas in the game, and this one is a pretty popular.
This mod allows you to unlock 25 areas on the map, instead of the default 9, giving you more space to build and beautify on.
There's another mod that allows you to unlock 81 tiles, but I'd use it at your own discretion- just keep in mind that more space unlocked means more frame-rate drops on your computer. If your computer can handle it, go for it, but 25 areas is a pretty decent amount of space!
Experienced Cities mayors have faced this scenario before: you're reaching 50k population and suddenly you're hit with what the fandom calls a 'death wave'; tens of thousands of cims start dying, your population starts rapidly dropping and next thing you know, you're back down to 30k pop, and finding buildings getting abandoned and demolished, with no quick option to recover.
This happens because the AI for Cities: Skylines is a bit wonky and makes it so that when you zone new residential, many of the cims who move in are the same age and then die at the same time. If you zone large patches of residential at one time (and let's be honest, who doesn't do this?), then you'll end up with lots of citizens of the same age moving in, who all grow older at the same time, and then die at the same time, dropping your population in these death waves.
This mod re-balances things so that cims of all ages groups move in when residential is zoned. It also does things like change the mode of travel for your cims depending on wealth and age, allows citizens to have different education levels when moving in (instead of the majority starting off uneducated), and just gives a better overall balance to the life/death cycles of your citizens in the game.
This mod is a definite must-have for any long-term players of the game!
Do you use mods or custom assets in your C:S games?
Cities:Skylines and Steam does an odd thing when you're playing with Mods- it removes the ability to gain Steam achievements, which I find super unfair. I suppose the game devs look at it in the sense that you should only get an achievement by mastering the vanilla game and not using mods or 'cheats', but is it really cheating to be able to use a tree brush (something that should be in the vanilla game), for example?
This mod removes that restriction and allows you to earn Steam achievements while playing with mods! I love this mod because I really enjoy getting Steam achievements and before I came across the mod, I had 50+ hours played without a single achievement to my name. Not anymore!
Because, let's face it- even with mods enabled, this game can be very difficult and we should all be rewarded for our mayoral abilities, even if we are having our landfills automatically emptied.
This might not be seen as a super important mod, but I've still included it, especially if you're using Extra Landscaping Tools. This mod does exactly as its title says and gives you the ability to plop close to 2 million trees (so, not quite 'unlimited' but close enough!) in your city, rather than the default cap of 262,144 trees.
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Who doesn't love a lush, green city? I know I do!
I'll try not to get on my high horse when I say that I've never needed a traffic mod when playing Cities; I've usually build lots of freeways, good public transport routes, and keep my traffic at about 85% flow or higher, even in my 300k+ pop cities.
But a lot of players find issues with the AI traffic, and there's been several different mods which address the traffic issues in the game. This is the community favourite at the moment- as this mod allows you to have total control over traffic in your city. You can change vehicle restrictions for specific roads (not just by district), create speed limits, and even determine which way cars turn in lanes. The mod also comes with its own Advanced Vehicle AI which changes the way cims choose their lanes when driving.
This mod is a definite must-have for any mayor with traffic problems, or even just someone starting out, because all cities in C:S eventually have traffic problems (unless you're one of those really skilled people who just figure their traffic out right from the start).
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Can't/don't want to use the Steam Workshop for your C:S mods?
Check out SKYMODS. It's a safe site that you can download mods directly from. Just install them using the manual method I outlined above!
Which mod are you most excited to try? Let me know in the comments section below!
Coming soon..the best assets for Cities:Skylines!
Descargar Mods Cities Skylines Ps4
Just bought Cities Skylines from Amazon 4/24/19 after playing SimCity Cities of Tomorrow. I like both. Skylines is very detailed, as a beginner to Skylines, what do you recommend, achievement base beginning or infinite money/resources/accessibility?
In the beginning, I'd definitely say it's best to go for the infinite money/resources, etc. as the game has a bit of a steep learning curve and you'll run out of money fast otherwise. Once you've got the hang of the game, definitely play again with no cheats and try for those achievements!