So, recently i wanted to try making an unarmed focus character, i had already installed some other mods that had good additions to unarmed weapon class, but i realized something. There aren't any mods that is like Kickboxing or MMA, and that was astounding to me, because how cool would it be to Sparta kick a Legionary off a cliff? I myself don't know how to make a modded weapon like that, but if someone did make a sort of weapon that either replaces the default fists with kicks, or maybe a kickboxing weapon, or even a perk? Although, maybe there aren't a lot of people that use unarmed weapons that much and that's why a mod like this hasn't been created? i dunno. it just seems like an amazing idea to me.
We haven't heard much about unarmed combat in NV and it's beginning to disappoint me. One of my favorite skills in fallout 1 and 2 was Unarmed, followed by Small Guns and Energy Weapons. All of you who have played the originals please tell me that you also miss how awesome unarmed combat was in the classics. I demand news from the devs!! Have you guys even done any changes to how unarmed combat was handled in fallout 3?? I give you this thread so that the devs realize how many people want to know what has been done to change/improve the most unused combat skill in fallout 3.
I'm curious to know if anyone has tried melee and/or unarmed builds in Fallout: New Vegas. What are the stats, skills, perks, equipment, and tactics that you used to make this a feasible character build?
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First off: Melee and Unarmed were very viable in Fallout 3, so long as you 1) Also pumped sneak, and 2) used a Shishkebab with the Pyromaniac perk as Melee, or grabbed a Deathclaw gauntlet and Paralyzing Palm for Unarmed.
As for NV, both combat skills are even better. The new Damage Threshhold mechanics actually make Melee/Unarmed extremely potent in the early game, as these weapons often have very high base damage values to punch through armor, leading them to rip through lower armored foes. In addition, the introduction of new 'special attacks' in VATS for both skillsets and perks to support both playstyles helps a lot. That said, there's a tradeoff: Expect to take a lot more damage, and use a lot more chems. But once you get into melee range, things will drop - fast.
Yeah it is very Viable to play a melee character in Fallout New Vegas. I just beat down 15 Deathclaws with 'Oh Baby' and some reinforced leather armor.
I kept pumping points into melee and explosives, Creating a monster. Groups are easy, you simply toss a grenade in the middle and pull out your beatstick to finish them off. You use a lot of stimpacks and food but it is VERY worth it.
The best thing to do is get all those perks and traits that synergies together.
What am I talking about? You should have a lot of Endurance for more HP and skill points in Unarmed + for additional implants. Thus you can take Hot Blooded since the negatives does not affect you at all as you don't rely on either Agility or Perception. And with all the Endurance even at half HP you'll be good and the extra 10% (which is actually 15) in damage will prove more and more useful with better weapons and higher skills. And since you go with half HP anyway, you might as well take Ferocious Loyalty too for your companions.And as somebody previously mentioned: chem use will be involved. MedX, Psychos, Turbos and stuff with the latter combined with Slayer perk will allow you to send people flying around you in a blink. So you can get Logan's Loophole too. I'm dead serious. It's just that good. And Implant GRX (since you got 8 END anyway) as it ROCKS. Get Chemist too and the involved chem duration extending achievable perks.Go Light Armor, take Light Touch, Travel Light, Tunnel Runner as these combined grants you enourmous speed when you sneak with Silent Running. It's way better to be light and fast than being a slow heavy tank as what somehow everybody suggests. You're melee, you have to get close as soon as possible and if your target backs off you don't want him to outrun you. But usually if you get within arms reach (using stealth and speed), then you basically won the fight.Go and get the necessary unarmed perks like Super Slam, Stonewall, Piercing Strike, Ninja (use the patch-mod that fixes this perk), Slayer, and Purifyer as they are all essential. Paralyzing Palm is not that much of a help. And of course Better Criticals. You can even toss Finesse too or Educated but the latter can be avoided if you spend your skill points correctly and take perks in a proper sequence (TAG Repair and take Light Touch at lvl 2).
New Vegas Best Unarmed
Bottom line, you get a guy with only a handful of necessary skills, and for self defense can only exel unarmed/melee, but in that field you won't be just the average good who can handle himself, but who basically maxed out the potential that this game offers as you will be the PERFECT hand-to-hand combatant possible minimizing weakness and maximizing the advangates even more than what other routes (like ranged or explosives) makes possible. This is very specialized having much more perks that gives benefit than for example a shotgun- or an energy weapon user has. They also have a few perks but never be able to be as specialized and dedicated as the character I summed up.Invisible and lightning-fast while being able to deal crazy damage within a very short time leaving the enemy little or no oppurtunity to hurt you. Basically the perfect ninja. Playing this character is really comforting.
sugumatesugumate
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I'm curious to know if anyone has tried melee and/or unarmed builds in Fallout: New Vegas. What are the stats, skills, perks, equipment, and tactics that you used to make this a feasible character build?
First off: Melee and Unarmed were very viable in Fallout 3, so long as you 1) Also pumped sneak, and 2) used a Shishkebab with the Pyromaniac perk as Melee, or grabbed a Deathclaw gauntlet and Paralyzing Palm for Unarmed.
As for NV, both combat skills are even better. The new Damage Threshhold mechanics actually make Melee/Unarmed extremely potent in the early game, as these weapons often have very high base damage values to punch through armor, leading them to rip through lower armored foes. In addition, the introduction of new 'special attacks' in VATS for both skillsets and perks to support both playstyles helps a lot. That said, there's a tradeoff: Expect to take a lot more damage, and use a lot more chems. But once you get into melee range, things will drop - fast.
Yeah it is very Viable to play a melee character in Fallout New Vegas. I just beat down 15 Deathclaws with 'Oh Baby' and some reinforced leather armor.
I kept pumping points into melee and explosives, Creating a monster. Groups are easy, you simply toss a grenade in the middle and pull out your beatstick to finish them off. You use a lot of stimpacks and food but it is VERY worth it.
What am I talking about? You should have a lot of Endurance for more HP and skill points in Unarmed + for additional implants. Thus you can take Hot Blooded since the negatives does not affect you at all as you don't rely on either Agility or Perception. And with all the Endurance even at half HP you'll be good and the extra 10% (which is actually 15) in damage will prove more and more useful with better weapons and higher skills. And since you go with half HP anyway, you might as well take Ferocious Loyalty too for your companions.And as somebody previously mentioned: chem use will be involved. MedX, Psychos, Turbos and stuff with the latter combined with Slayer perk will allow you to send people flying around you in a blink. So you can get Logan's Loophole too. I'm dead serious. It's just that good. And Implant GRX (since you got 8 END anyway) as it ROCKS. Get Chemist too and the involved chem duration extending achievable perks.Go Light Armor, take Light Touch, Travel Light, Tunnel Runner as these combined grants you enourmous speed when you sneak with Silent Running. It's way better to be light and fast than being a slow heavy tank as what somehow everybody suggests. You're melee, you have to get close as soon as possible and if your target backs off you don't want him to outrun you. But usually if you get within arms reach (using stealth and speed), then you basically won the fight.Go and get the necessary unarmed perks like Super Slam, Stonewall, Piercing Strike, Ninja (use the patch-mod that fixes this perk), Slayer, and Purifyer as they are all essential. Paralyzing Palm is not that much of a help. And of course Better Criticals. You can even toss Finesse too or Educated but the latter can be avoided if you spend your skill points correctly and take perks in a proper sequence (TAG Repair and take Light Touch at lvl 2).
Bottom line, you get a guy with only a handful of necessary skills, and for self defense can only exel unarmed/melee, but in that field you won't be just the average good who can handle himself, but who basically maxed out the potential that this game offers as you will be the PERFECT hand-to-hand combatant possible minimizing weakness and maximizing the advangates even more than what other routes (like ranged or explosives) makes possible. This is very specialized having much more perks that gives benefit than for example a shotgun- or an energy weapon user has. They also have a few perks but never be able to be as specialized and dedicated as the character I summed up.Invisible and lightning-fast while being able to deal crazy damage within a very short time leaving the enemy little or no oppurtunity to hurt you. Basically the perfect ninja. Playing this character is really comforting.
New Vegas Unarmed Weapons Mod
sugumatesugumate
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