Divinity: Original Sin 2, the eagerly anticipated sequel to the award-winning RPG, is now available on Steam and a lot of players seem to have a lot of fun with the game. The sequel is impressive, you have unlimited freedom to explore and experiment, up to 4 players online and split-screen multiplayer, game master mode and much more amazing features.
Critics and gamers are saying that the game is one of the best strategy games since XCOM. Although the positive reviews, the PC version is facing some technical issues and bugs that seem to break the game for some players.
Some of these errors are related to the Saving function, apparently, you can’t save or load the game because it crashes back to the desktop or you encounter some random error. Other players are unable to create a character or they encounter crashes during the game.
Our team came up with a guide that contains top 6 fixes to help you fix your game and start playing it!
Make sure that your PC meets the minimum system requirements of the game and after that, you will find our list with solutions for your issues.
SYSTEM REQUIREMENTS
MINIMUM:
OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
Processor: Intel Core i5 or equivalent
Memory: 4 GB RAM
Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
DirectX: Version 11
Storage: 35 GB available space
RECOMMENDED:
OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
Processor: Intel Core i7 or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
DirectX: Version 11
Storage: 35 GB available space
Note! Please note that if you don’t know how to apply a solution or workaround, you can contact us by leaving a comment below or on our Support page and someone from our team will help you fix your game as soon as possible!
#1 Divinity: Original Sin 2 Saving Issues
Some players encounter issues when they are trying to save or to load the game. Sometimes it crashes or the save files get corrupted and you are unable to load them.
Developers managed to release a hotfix for this issue pretty fast so you shouldn’t encounter this error anymore. But if you still do it make sure that you installed this latest patch, restart your game and Steam. You can also try this tutorial here for bugged saves if you updated the game and you are still unable to save.
First of all, thank you for your patience. We’ve had a few more problems in the last few days than we had hoped, but we’re working hard on fixing them. We’ll have them sorted out as quickly as we can.
We have good news for everyone who had problems with their savegames after a few hours of playing – we just released a hotfix that solves the problem. The existing savegames should work now.
We’re working on an additional hotfix to resolve some other problems you may have have noticed, and we’ll be releasing it in the next few days.
FYI: We just released a hotfix resolving the save games problem. Old savegames should work as well. pic.twitter.com/KOLHsv8TiG
— Larian Studios (@larianstudios) September 17, 2017
#2 Divinity: Original Sin 2 Crashes
A problem that is affecting only certain users is that the game might crash from time to time, either after playing a while or maybe on the launch screen. If you are one of the players that are encountering crashes, check our solutions below to fix them.
Solutions:
Try to play the game in windowed, or Fake full-screen mode
Try running the game in compatibility mode as Windows 7
For nvwgf2umx.dll crash: this crash is related to the Nvidia drivers. To fix it, you should do a clean install of the drivers and restart your PC after that.
#3 Divinity: Original Sin 2 Launch Issues
If your game won’t start or if you encounter some errors at the startup like missing some .dll’s check the steps below to fix them.
1. If the game fails to start, do the usual: check your video driver and update it if necessary.
2. Normally, Steam will install the following by default as you launch the game for the first time. If you don’t have these, please find them online at the following locations.
– Visual C++ Redist 2015
Choose 64bit
– .Net 3.5
Choose Microsoft .NET Framework 4 Client Profile (Web Installer)
3. If you are having issues with api-ms-win-crt-runtime-l1-1-0.dll on Windows 7 or Windows 8.1, Microsoft distributes an update to fix this issue.
#4 Divinity: Original Sin 2 Character Stuck
This is a relatively rare issue, which seems to be much rarer than the previous version, but it has still been reported a couple times (there were fixes for this in the last update, but apparently not covering every possible cause).
Saving and reloading should restore control of the character. Saves can be made during combat, so you don’t have to flee and return, or get through the fight with just the remaining party members.
#5 Divinity: Original Sin 2 UI/Resolution Issues
If you are encountering resolution or UI issues on a Nvidia card, go to the Nvidia control panel and disable the 3D Stereoscopic option.
#6 Divinity: Original Sin 2 Server Issues
Whenever I try to start the game the message “Connection to the Larian support server failed. The Larian support tool will be disabled. An exception occurred during a WebClient request. – Error creating the Web Proxy specified in the ‘system.net/defaultProxy’ configuration section.”. The game itself launches just fine, but I can’t get in the arena and can’t play the SP campaign either, it just remains stuck on loading forever.
If you are complaining about connectivity issues, make sure that you checked your antivirus/firewall and that it’s not blocking the game. After that, do a general connection troubleshoot. Resetting network adapter also seems to have fixed the issue for some. Sometimes, running the game as admin also resolves these kinds of connectivity issues.
Have Fun playing Divinity: Original Sin 2!
We hope that by now you managed to fix all your Divinity: Original Sin 2 errors and issues and that you are enjoying the game. If you still encounter some issues, and you are unable to fix them, or you don’t know how to apply our solutions, please comment below or open a Support ticket on our support page. After that, a member of our team will help you as soon as possible to fix your error so you can enjoy your game. –GamesErrors Team
Divinity: Original Sin 2 includes a brilliant GM mode, and it's great for storytellers who want a tabletop RPG experience sans the tabletop. It's plenty powerful, and pretty easy to use. If you want to, though, you can dig much deeper.
Every copy of Original Sin 2 includes a graphical development environment which you can use to mod the main campaign—say, by adding a new weapon or spell—or to make your own original campaign, with custom levels, characters, or anything you want. You can also use the engine to make levels for GM mode, if you want more than the included templates. Essentially, everything used to make the base campaign, which we loved, is available to you for your own mods and adventures.
If you want to jump in without my help, Larian has already documented the basics on its wiki. Below, I've collected the most vital information from Larian's documents (and my experience) to help anyone get started making a mod for the main campaign, or an entirely new story.
How to set up the mod tools
Larian has put together a simple guide to getting the tools working—it's not hard, but it's understandable if you missed them while focusing on, you know, playing the game.
1. Download the game data
If you own Divinity: Original Sin 2 on Steam, you'll first need to find the game in your Steam library. Right-click it to open the Properties menu. In the DLC tab, check the box next to 'Divinity Engine 2 Data.' The game should begin updating.
2. Download and set up the tools
Once the data has downloaded, switch to the 'Tools' section of your Steam library. You should have a copy of The Divinity Engine 2. Install it and run it, and it will prompt you for a path to the game data. This is the 'Data' folder in your Divinity: Original Sin 2 installation folder, typically C:Program Files (x86)SteamsteamappscommonDivinity Original Sin 2Data.
If you set this incorrectly, you will not get a warning—the engine will just crash when you try to load a level. It's no big deal, though, as you can fix the setting without causing a crash so long as it's the first thing you do in the engine.
Alternatively: Setting up the tools through GOG
If you bought Divinity: Original Sin 2 on GOG, you just need to download the tools (listed as 'Editor' under 'Game Goodies'). Extract the 'Editor' folder to Divinity: Original Sin 2's 'Data' folder. Run DivinityEngine2.exe, and set the game data path to the Data folder.
How to make a level from scratch
Unless you turned yourself into a fly and lived on the walls of Larian's office for a few months, the mod tools will likely to be a bit daunting at first—it's a system for people who already understand the inner workings of Divinity's engine. But it's actually not too hard to get started, and though documentation is a little lacking at the moment, Larian has a few guides that helped me a lot.
In the video above, you'll learn how to make a level from scratch and use it in GM mode. I suggest watching the whole thing, as it cleared a lot up for me.
How to add a skill to the campaign
Consider this a basic primer for adding a skill and skillbook, but not a comprehensive guide to everything you can or should do when making skills and items. There's a lot of data to explore to make sure your objects work with every system in Original Sin 2, but this will at least get you from launching the mod tools for the first time to testing a new skill in the game quickly.
1. Create a new Add-On
Make a new project, and choose 'Add-on' as the type. Also tell it to load data from Story, and to target Story. This will load all the levels, characters, items, and so on from the campaign, and set your mod to modify the story campaign with your changes.
2. Load a level
After creating your project, you'll be prompted to load a level. Click the 'Show Inherited Levels' button in the top right to see levels from the main campaign. I loaded Fort Joy. (You don't have to load a level to start editing skills, but you'll need one open later.)
3. Create your skill
In the upper-right hand side of the menu bar, you'll see a bunch of different icons for opening editors. We want the Stats Editor. Here, you can see (but not directly modify) all of Divinity: Original Sin 2's items and skills. Play lsd dream emulator online. You'll also see a dropdown for your mod with nothing in it. Anything you add there will be added to the game (or modify something that already exists) if your mod is active.
Under your mod's dropdown, hit the + symbol next to 'Skill Data' and select the type of skill you want to add. I chose to add a new Rain spell. This will create a big blank spreadsheet, which is a bit daunting. Since I was just creating a test skill, I opened up Divinity: Original Sin 2's Rain spreadsheet, and copied all the data from the basic Water spell into my Rain spreadsheet. I then changed the name and display name, and set it to create Lava surfaces instead of Water surfaces because I'm a bad person. Make sure you hit the save icon after you're done, and then close the Stats menu.
4. Create a new Root Template for your skillbook
Root Templates define the base version of all the items (and everything else) you see in the game. In the Root Templates window (by default it's below the level view) search for 'BOOK_SKILL' and you'll find all the skillbooks in the game. Right click on one and choose 'Create new from selected..' This will make a copy of the skillbook that you can use for your new skill.
You'll be prompted to modify your new Root Template after you create it. At the least, you need to change its name before saving it, otherwise it will conflict with the template you're copying from. Do that, and change the display name. Now scroll to the 'Item State' section and click on 'Use Action.' Hit the little '..' prompt to open a new window: this is where you'll tell your skillbook what spell to teach. Open the SkillBookID dropdown and select your new skill. If you don't see it, you may have to go back into the Stats Editor and resave it—make sure you've given it a new name, as well.
Divinity Original Sin 2 How To Dye Armor Build
5. Put your skillbook into the world
There are lots of ways to populate the game with your new item, whether through enemy drops or as rewards in chests, but for the purposes of testing and this basic guide, I just dragged an instance of my new book onto the ground in the middle of Fort Joy. When you're done, save everything and publish your mod locally from the Project menu. In-game, select it from the mods menu and then load a save or start a new game (you could drop your item in the very first room, if you wanted to test it with a new character). As you can see above, it worked, horrifically.
Where to get help with modding
Divinity Original Sin 2 How To Dye Armor 2
You may also want to create an Object entry for your skillbook, or change your skill's icon, or add a new effect to the game—there's a ton you can do, so this is just the first step. I'm learning as I go, mainly by referencing Larian's guides and references on the wiki, and that's where you'll want to start.
Divinity Original Sin 2 Dye
If you have questions that aren't answered there, however, check out the mod troubleshooting forum. I've found everyone to be very helpful so far, and your question may already be answered in a thread.
NOTICE: As far as I know version 1.0 does not work (Goofy Steam publisher based packing tool didn't pack all the file, ugh). I packed 1.1 manually, so it should work fine. Just won't be able to host it on the Steam Workshop. Trying to upload to the Workshop is currently a trainwreck IMO. Craftable dyes mod for Divinty: Original Sin Created by MrEsturk Version 1.1 This mod allows you to craft dyes using easy to find ingredients. It also makes leather and metal helmets dyeable FEATURES: - Includes recipes for all 6 default game dyes - Uses relatively easy to find crafting materials. - Allows metal/leather helmets to be dyed, which was strangely absent in the default game. - Can be made compatible with existing saves. VERISON HISTORY: -1.1: Added dyeability to leather and metal helmets INSTALLATION: - For the Pak version: Place the folders into your /Program Files (x86)/Steam/SteamApps/common/Divinity - Original Sin/data folder. If you got this from the steam workshop that part should already be done for you. - For the Extracted version Start the game, activate the mod and either use a new game or use the merging process I'll list below if you want to use this for an existing save. Start the game, activate the mod and either use a new game or use the merging process I'll list below if you want to use this for an existing save. TO UNINSTALL: Simply delete the Pak file from /Libraries/Documents/Larian Studios/Divinity Original Sin/Mods TO ACTIVATE THIS MOD IN AN EXISTING SAVE: - Step 1: Make a backup save in case you mess something up - Step 2: Start a new game with ONLY this mod activated. Make a save of it. - Step 3: Find your savegames folder. It should be /Libraries/Documents/Larian Studios/Divinity Original Sin/PlayerProfiles/*YourProfilesName* - Step 4: Copy the 'meta.lsb' file from the new game save you made over the 'meta.lsb' file of your existing save. THE DYE RECIPES: NOTE: These recipes where intended to be easy to make, not to be 100% logical. You must use a character with a crafting level of 2 or higher for these recipes. None of these recipes will destroy the bucket used. - Red Dye: A bucket + a bottle of wine - Blue Dye: A bucket + a bottle of water - Yellow Dye: A bucket + a bottle of beer - Green Dye: A bucket + a poison flask OR yellow dye + blue dye - Purple Dye: A bucket + pixie dust OR red dye + blue dye - Black Dye: A bucket + a cup of oil - White Dye: A bucket + bone dust - Dye a Helmet: Just use a dye on them like normal Remember you can fill empty bottles/cups by draggin them over a barrel of the liquid you want. Beer/Wine barrels can be found pubs. Bone Dust can be made by combining most bones/skulls with a mortar and pestile. KNOWN ISSUES: - This mod will not likely work with other recipe mods such as 'Fixed and Missing Recipes' by default. You could however possible merge it into another recipe mod by pasting the file contents of my 'ItemCombos.txt' and 'ItemComboPreviews.lsx' into the another recipe mod's equivilant files. A simple text editor such as wordpad could be used for that. - I have yet to find the keyword for cloth helmets/cap/hoods, if one even exists, so they aren't supported yet. Sorry :( - The usual pain in the butt issues with using mods in Divinity. Additional Credits: -unuroboros (aka dragonsong): I used his 'Fixed and Missing Recipes' as reference on how to set up a recipe mod. -Larian Studios: For creating the game.