This page lists all locations in Fallout 4. |
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For housing in Fallout 4, see Fallout 4 player housing. |
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Legend | |
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Location | How to obtain control | Crafts | Notes | Workshop RefID |
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Abernathy farm | Complete Returning the Favor, drive the Abernathys away or kill the Abernathys. | 0006f5c5 | ||
Boston Airport | Complete Shadow of Steel or eliminate the Brotherhood of Steel by destroying the Prydwen and then clearing the airport ruins of ghouls. One may complete Duty or Dishonor before destroying the Prydwen to skip this. | Food cannot be grown at this location. The workshop can be used to place other stations. Cannot build recruitment radio beacon. | 000b3506 | |
Bunker Hill | Talk to Kessler after completing The Battle of Bunker Hill. | 00019956 | ||
The Castle | Eliminate the mirelurk queen that takes up residence at the Castle after destroying a certain number of eggs. | Some of these crafting stations are only available once the quest Old Guns is completed. | 00066eb6 | |
Coastal cottage | Eliminate the only raider that takes up residence. | Can be used as a Railroad safehouse. | 00168945 | |
County Crossing | Complete a Minutemen quest. | 0009b1db | ||
Covenant | Side with Covenant during Human Error and speak to Jacob Orden, or kill the current settlers. | 000e0505 | ||
Croup Manor | Eliminate the resident ghouls. | Can be used as a Railroad safehouse. | 001654bd | |
Egret Tours Marina | See the guide to obtain as a settlement. | 00164321 | ||
Finch Farm | Complete Out of the Fire or kill the current settlers. | 0009b19d | ||
Graygarden | Complete Troubled Waters or kill the resident robots. | 0009b18f | ||
Greentop Nursery | Complete a Minutemen quest. | 0009b1f1 | ||
Hangman's Alley | Eliminate the resident raiders. | Can be used as a Railroad safehouse. | 001f0711 | |
Home Plate | Buy the key from Geneva at the Mayor's Office in Diamond City for 2000 caps. | Limited building options. It cannot be added to a supply line. | 00141df5 | |
Jamaica Plain | Eliminate the resident ghouls. | Can be used as a Railroad safehouse. | 001654cf | |
Kingsport Lighthouse | Eliminate the resident Children of Atom worshipers. | Can be used as a Railroad safehouse. | 001654b8 | |
Murkwater construction site | Eliminate the resident mirelurks. | There is a mirelurk queen that can respawn here after not visiting the area for seven in-game days. Can be used as a Railroad safehouse. | 0016d28e | |
Nordhagen Beach | Complete a Minutemen quest. | 0009b1be | ||
Oberland Station | Complete a Minutemen quest. | 0009b1d1 | ||
Outpost Zimonja | Eliminate the resident raiders. | Can be used as a Railroad safehouse. | 00024a26 | |
Red Rocket Truck Stop | This settlement will always be available. | This is the place where Dogmeat will likely be first encountered. Can be used as a Railroad safehouse. | 00054bae | |
Sanctuary Hills | This settlement will always be available. | This is the place the Sole Survivor lived in before evacuating to Vault 111 in 2077, and is typically the first place the Sole Survivor discovers upon exiting Vault 111. Can be used as a Minutemen settlement. | 000250fe | |
The Slog | Complete a Minutemen quest. | 0009b197 | ||
Somerville Place | Complete a Minutemen quest. | 001e81ea | ||
Spectacle Island | See the guide to obtain Spectacle Island as a settlement. | Can be used as a Railroad safehouse. Has the biggest build area of all settlements. | 00161f4b | |
Starlight Drive-In | Eliminate the resident mole rats. | Can be used as a Railroad safehouse. | 0001d0e2 | |
Sunshine Tidings Co-op | Eliminate the resident ghouls. | Can be used as a Railroad safehouse. | 001654d5 | |
Taffington Boathouse | Eliminate the resident bloodbugs. | Can be used as a Railroad safehouse. | 00135a90 | |
Tenpines Bluff | Complete a Minutemen quest. | One of the common settlements where the Sole Survivor can be sent to as part of The First Step. | 0009b1ac | |
Warwick Homestead | Complete Building a Better Crop or complete a Minutemen quest. | 0009b1a5 | ||
The Mechanist's lair | Complete Restoring Order. | Food cannot be grown at this location. | 00b218 | |
Longfellow's cabin | Complete Walk in the Park. | 020650 | ||
Dalton farm | Complete second part of Blood Tide in Cassie Dalton's quest. | 038eac | ||
National Park Visitor's Center | Obtained after talking to Uncle Ken during The Hold Out. | 00ab20 | ||
Echo Lake Lumber | Complete Turn Back the Fog and return to Small Bertha | 01c6ae | ||
Vault 88 | Complete Better Living Underground. | 000fef | ||
Nuka-World Red Rocket | Complete Power Play or Open Season and restore power to the Nuka-World power plant. | 00bceb |
Type | Tier 1 | Tier 2 | Tier 3 |
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Food and drink | 15 | 20 | 40 |
Clinic | 10 | 20 | 30 |
Clothing | 8 | 10 | 10 |
General trader | 10 | 10 | 15 |
Type | Happiness |
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Junkyard dog | 10 |
Cat | 10 |
Gorilla | 20 |
Item | Happiness | Notes |
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Vault 88 overseer's desk | 10 | Can only be built at Vault 88 |
Pommel horse | 2 | |
Weight bench | 2 | |
Barber chair | 5 | |
Soda fountain / Prototype | 5 | Can only be built at Vault 88 |
Soda fountain / Mood enhancement | 15 | |
Soda fountain / Appetite suppressant | 5 | Can kill settlers |
Soda fountain / Caffeinated | 5 | |
Phoropter / Prototype | 5 | Can only be built at Vault 88 |
Phoropter / Subliminal messaging | 15 | Can kill settlers |
Phoropter / Vault monitoring | 5 | Can kill settlers |
Phoropter / Eye care | 10 | |
Slot machine / Prototype | 10 | Can only be built at Vault 88 |
Slot machine / Profiling | 5 | |
Slot machine / Lost revenue | 15 |
Food + Water | Defense + Population | Attackers win % |
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0 | 1 | 48.5 |
0 | 25 | 27.7 |
0 | 50 | 12.2 |
0 | 75 | 3.0 |
0 | 100+ | 0 |
50 | 1 | 85.7 |
50 | 25 | 70.4 |
50 | 50 | 49.5 |
50 | 75 | 28.3 |
50 | 100+ | 12.8 |
100+ | 1 | 97.7 |
100+ | 25 | 91.4 |
100+ | 50 | 78.4 |
100+ | 75 | 53.7 |
100+ | 100+ | 30.6 |